


Texture ( "assets/Image_Textures/" + layerName + ". SetupProjection (0, scope.xz, Scale_X, Scale_Z ) In the case below we were able to string together object attributes which could be anything. This highlighted example from below will then name all corresponding generated models correctly in Unity when the “merge meshes by material” is selected on export from CityEngine. In order to export all models (regardless of layers) as one FBX file from CityEngine, it will be important to set up the naming scheme inside the rule itself.This will allow control over the detail as it relates to player location. If LOD (level of detail) is set up in a rule then separate LODs can be exported and then merged into an LOD group in Unity.A slight 10cm offset might be needed in order to reduce the shape clash between street polygons and the terrain mesh.Create doorways in CGA Rule in order to apply collision mesh to only the outside of the building, this will allow entry to the building.This can also be set to center on your selected model in CityEngine Keep X,Y, Z center values the same on export in order to have all exported layers with the same spatial reference. In this tutorial, I will cover using ProBuilder (FREE 3D modeling) within Unity 3D to build out a simple Mario game character and then animate the character.Once the files are imported to Unity, the scale factor on the FBX can be changed before adding it to the scene. Unity recognizes files in centimeters but in CityEngine we use meters.Real-world Terrain / Imagery needs to be tiled for highest resolution 4000dpi max resolution in Unity.Some key points to remember when going from CityEngine to Unity : There is a distinct difference between CityEngine and Unity 3D file format interoperability and the implementation of the SDK inside of Unity to apply CGA rules. This would best be served with the FBX format however both OBJ and DAE (Collada) will also import directly to Unit圓D. Then here is my problem: I was used to autostitch but here i can select a face, then hold ctrl click on another one as much as i want it will never autostitch like in this. Then i select it and open UV Editor to unwrap the uvs in order to make a texture. I built a probuilder cube with new shape menu. CityEngine (as your I’m sure aware) exports to many different 3D formats that are compatible with Unit圓D. Using Unity 2018.3.2f1 and Probuilder 3.0.9.
