
This was usually quite awkward before as only player one was able to mess around before playing the game - it’s a small addition but I appreciate the effort. Unlike previous iterations of the game, you can now play this training game with a second player. Upon loading into the match, players are treated with a training game to pass the time. I don’t know if this was because the game was running on an early build, but I do know team selection since FIFA 14 has been slow on the Xbox One version of the game. One of the first things I noticed was that the team selection menu is still incredibly laggy on Xbox One. My opponent lacked dignity, hence his decision to pick Manchester City. Unfortunately, the best team in world football did not appear to be in the demo (Arsenal FC for those that don’t keep up to date with the sport), so I decided to pick the only team that isn’t despicable – Borussia Dortmund.

I got to spend about an hour with FIFA 17, playing the same match-up for that entire time. Switching from the Ignite engine to the Frostbite engine hasn’t made the game worse, in fact, it feels very similar to FIFA 16. FIFA 13 was a great game, but EA switched to the Ignite engine for FIFA 14 which seemed to make the gameplay worse.

A lot of people were expecting bad things once they heard about FIFA switching to the Frostbite engine. FIFA 16 is currently the best football game out right now, so it would be silly for EA to start completely fresh with a brand new formula. Can the same be said for FIFA 17? Yes, but that’s not really a bad thing.

As with all football games, developers add a whole bunch of new features to their annual titles and every year you probably forget about them after an hour.
